Post by Wildheart on Nov 2, 2009 20:23:50 GMT -5
Main Guide
Warrior Code
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Battle
Love
Clan Cats
Clan Descriptions
Non-Clan Descriptions
These include how your clan cat should act, what the clans do, and what specific character's choices are. These are very important to know when role-playing, and are also important when creating a cat.
Warrior Code
This explains the Warrior's way of life everyday, and what a clan cat agrees to.
- Defend your Clan, even with your life You may have friendships with cats from other Clans, but your loyalty must remain to your Clan, as one day you may meet them in battle.
- Do not hunt or trespass on another Clans' territory. Clans are given their own land.
- Elders and kits must be fed before apprentices and warriors. Unless they have permission, apprentices may not eat until they have hunted to feed the Elders.
- Prey is killed only to be eaten. Give thanks to StarClan for its life.
- A kit must be at least six moons old to become an apprentice. This protects the kit, and makes it realize how important their lives are.
- Newly appointed warriors will keep a silent vigil for one night after receiving their warrior name. They must think about their duties to their Clan, and to StarClan.
- A cat cannot be made deputy without having mentored at least one apprentice. They must learn how to mentor cats so that one day they can mentor the whole clan.
- The deputy will become Clan leader when the leader dies or retires This is the clan way. A new leader must always be ready to step up.
- After the death or retirement of the deputy, the new deputy must be chosen before moonhigh. The clan should always be prepared.
- A gathering of all four Clans is held at the full moon during a truce that lasts for the night. This is a time of peace for the cats to share news.
- Boundaries must be checked and marked daily. Challenge all trespassing cats. This is one of the most commonly broken rules, with many Clans crossing boundaries to catch prey or apprentices not acknowledging the boundaries.
- No warrior can neglect a kit in pain or danger, even if the kit is from a different Clan. Kits are innocent and have no idea of the rivalry between the clans.
- The word of the Clan leader is the warrior code. Your loyalty to your leader is your loyalty to the Warrior Code.
- An honorable warrior does not need to kill other cats to win his battles. Only if they are outside the warrior code or it is necessary for self-defense.
- A warrior rejects the soft life of a kittypet. Warriors fight for their food and do not enjoy being pampered by twolegs.
- Medicine cats may not have a mate or kits. Their only duty is to their clan.
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Battle
Following rules in battle helps prevent confusion in role-playing.
- A battle may only take place if both Clan Leaders agree on a date and time. This is to prevent any misunderstandings or having to delete posts.
- Battles will go on for two weeks before Wildheart locks the thread and judges the winner. If Wildheart is in the battle, then the next staff member will judge. Winner will be based on how well the posts are done, what the condition of the clan is, and other variables.
- Warriors may retreat at any time. Only leaders may call a mass retreat.
- Queens/Kits/Medicine Cats may not fight. They are crucial to their clan and should stay at camp or on the sidelines.
Love
These laws go over the general rules for mates, kits, and half-clan cats.
- Deputies and medicine cats cannot have kits. Their only duty is to their clan.
- Half-clan cats are allowed, but not too many. There will be a warning when it is banned.
- Kits are allowed in every clan. Both mates must agree to have kits, and then the queen will move into the nursery. No graphic breeding.
- Gestation period is 1-2 weeks. This may differ if the kits come early or late.
- You may ask someone to be your mate. You can post so in Matchmaker.
Clan Cats
This describes a cat's part in a clan.
- Kits A kit is the term for a cat before it turns six moons old. A kit is not allowed out of the nursery for a while, until it's mother (queen) feels the time is right. After it leaves the nursery, it can go around the camp, though it is never far from its mother. A kit cannot leave the Clan camp, and it does not have to catch its own food. Kits are usually playful, trying to get the Clan warriors to play with them. Most of them are too young to fully understand the Clan laws, or The Warrior Code, but if they break a rule, they are usually forgiven and sometimes very lightly scolded depending on the severity of the rule or law broken.
-At least 0 Moons Old- Apprentices More than six moons old, in training to become warriors. An apprentice is a Clan cat that is at least six moons and training to be a warrior or sometimes a medicine cat. All apprentices' names end with the suffix '-paw', which symbolizes the path their paws are on, until they receive their warrior name.
-At least 6 Moons Old- Warriors Toms and she-cats without kits. Warriors are cats who have been trained in the arts of fighting and hunting in addition to the ways of the warriors code. They make up the bulk of the clan and are charged with the responsibility to feed and protect those cats who are elderly or otherwise unable to spend the required time out of camp. Warriors are generally over 12 moons of age, and most have served at least 6 moons of Apprenticeship to an older, experienced warrior called a mentor.
-At least 12 Moons Old- Queens A queen is a warrior she-cat that is expecting or has recently given birth to a litter of kits. Queens reside in the nursery one to two moons before giving birth and begin to have their food delivered to them by their Clanmates as they become less mobile. This continues for a few moons while they are nursing their kits to ensure proper care and education.
-At least 12 Moons Old- Elders An elderly cat who cannot hunt or fight any more. Elders are greatly honored and respected by their Clan for all the effort and hard work they have given to help the Clan prosper.
-At least 60 Moons Old- Medicine Cats A cat who heals injuries, who is skilled with herbs, leaves and natural cures and sometimes receives special signs or prophecies from StarClan.
-At least 12 Moons Old- Deputies A warrior that the leader selects after the death of the previous deputy to become the next leader after the current leader dies. A cat must have trained at least one apprentice before becoming a deputy. Deputies are in charge of various Clan tasks, such as assigning hunting patrols.
-At least 18 Moons Old- Leaders A cat who controls the entire Clan. Holding the most important rank in the Clan, a leader is granted nine lives by StarClan so they "can be first in every battle," basically giving them extra time to serve and lead their Clan.
-At least 18 Moons Old
Clan Descriptions
These are descriptions of the five clans, and about their personalities.
- StarClan StarClan is the heavenly ancestors of all the clans. They watch over the clans and warn them of coming dangers. They are wise and mysterious, and often know more than they let on. They are the dead warriors who earned their places beside their fellows, and they send messages to leaders, medicine cats, and sometimes cats who they mark as special.
- MoonClan MoonClan cats are usually very fast since they live on the moors, and their paws are very flexible on rocky or uneven ground. Their main prey are rabbits and birds, which they find all over the grassland. They are very touchy and stubborn, but very fast.
- RainClan RainClan cats are very good swimmers, and good at swimming silently. They have strong back legs for pushing through currents and this makes them good at fighting on their back legs. They eat fish and water voles, and creatures that live by or in the river. They have good hearing, since they must hear above the sound of the river.
- EmberClan EmberClan cats are often very clever and witty, and like to keep their mysteries, but are often very greedy and sarcastic. They prey on mice and rodents and other small animals that hide in the deep of the undergrowth. They are good at sticking to the shadows and staying hidden, and good at fighting in closed spaces like in the undergrowth.
- LeafClan LeafClan cats are good at climbing and at hunting. They must smell through all the plants and forest land on their territory and must climb trees to get their prey; squirrels and owls. They are skilled at scenting, and their eyesight is good, but they find themselves lacking muscle, as they are fed well, though their back legs are by far the strongest from jumping into trees so often.
Non-Clan Descriptions
These are descriptions of cats that live outside the clans, ones that do not see StarClan or follow the Warrior Code.
- Kittypets A kittypet is a cat that lives with twolegs and accepts food from them {house cat}, and does not celebrate StarClan. Kittypets are known to be fed everyday and pampered by Twolegs. They are usually plump and well-fed, since they cannot do much more than eat and sleep. Clan cats dislike kittypets, and usually enjoy scaring them off if they trespass.
- Loners A cat that lives in one place by themselves and do not defend their territory. They don't usually bother the clans, but some warriors find them untrustworthy.
- Rogues A usually hostile cat who does not have a permanent home. The clans dislike these cats, but they usually stay away.